ElfQuest Doujinshi and Comics

The world where the series takes place, eventually called Abode by its human inhabitants, but originally referred to as the World of Two Moons, superficially resembles Earth. The geography is marginally similar, there are some unusual prehistoric survivals among the fauna, and in early storylines Abode could have been described as Earth with two moons. As the story moves forward however, and Abode's history develops, it becomes apparent that its human culture and technology is distinguished by the twenty thousand years of influence by the elves, who have left an indelible mark on human society, though their existence is unacknowledged and unofficially suppressed by the world government of Abode's future.

The elves of Elfquest are descended from highly advanced humanoid aliens called High Ones by their descendants. When their homeworld's resources were depleted by overpopulation, they went spacefaring to find new planets to settle. Some of them returned to their dead homeworld, and ended up awakening their immense psycho-kinetic psychic powers and ability to not die of old age. They eventually resumed spacefaring to explore the wider universe, controlling their egg-shaped vessels by telekinesis and were able to adapt to any ecosystem by shifting their own shapes and metabolisms. As companions, they brought two of the last surviving animal species from their home, both of which gradually evolved during the journey (and subsequent events) into two more races of sapient near-immortals: the insectoid Preservers and the simian-descended Trolls.

After journeying to many different worlds, one of these vessels came to Abode (known to its inhabitants as the World of Two Moons), where human civilization had reached a level comparable to Europe's medieval period on Earth. The humans' artwork and literature depicted angels, deities, spirits and other ethereal beings which suggested to the High Ones that others of their kind had previously visited that world. In order to facilitate contact with the humans, before landing on the world, the High Ones deliberately formed themselves like elves and reshaped their egg-vessel to resemble a beautiful floating castle that matched the native architectural idiom, so that they could stay long enough to seek out more information about the previous visitors. The palace itself consists of two main parts: the magical material of which it is made, and two magic scrolls that contain all the history of the High Ones. The palace is also where the souls of dead elves come together to spend the rest of their existence.

However, by this time the evolved simians (proto-Trolls) had become resentful of their subservient status and wished to permanently remain on the world. As the 'castle' began to descend, the simians violently rebelled, disrupting the telekinetic controls enough to hurl the entire vessel and its contents back through time to Abode's paleolithic era. Staggering out from the crash-landing, the High Ones found that their psychic powers were greatly weakened on Abode, leaving them unable to defend themselves from the prehistoric cave-dwelling humans who fearfully attacked them. Forcibly dispersed away from the massacre outside the palace-shaped vessel, many of the initial elf survivors soon died, unable to adapt to the hostile environment; the others gradually gathered into several widely-scattered tribes. The known tribes include (in order of introduction) the Wolfriders (forest-dwelling hunter-gatherers), Sun Folk (desert-dwelling farmers), Gliders (mountain-dwellers, only a few of whom hunt), Go-backs (formerly hunters, now primarily reindeer herders), and the Wavedancers (sea-dwelling hunter-gatherers). The High Ones' evolved-simian servants also fled, mainly into underground caverns where they became larger and established themselves as the subterranean race of Trolls, treasure-seeking miners and metalsmiths whose original links to the High Ones were forgotten.

The main story begins 10,000 years later, with elves and other beings having adapted with great difficulty to their home. Each tribe of elves has its own set of adaptations and traditions, and most of them are unaware that any of the other tribes even exist.

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