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Breath of Fire Doujinshi and Comics

Breath of Fire (ブレスオブファイア, Buresu obu Faia?) is a console role-playing game series developed by Capcom. It originated on the Super NES in 1993 as Capcom's first foray into the role-playing genre. The series is notable for its recurring characters and ambiguous continuity; though each game is its own self-contained story, the names of the two lead characters are, invariably, Ryu and Nina. The story commonly involves an adventurer named Ryu who can shapeshift into different types of dragons. Over the course of his journey, he befriends Nina, a girl with wings. At its inception, Breath of Fire took place in a medieval-style fictional world, a frequently-seen setting in western role-playing games. Following the mainstream success of Japanese role-playing games in the 1990s, the series began showing a rise in Asian influences: anime-style characters, post-apocalyptic themes, and an increased emphasis on character development. Despite these changes, the core structure of Breath of Fire remains linear and plot-focused. As of 2003, five Breath of Fire titles have been released, with three games being ported to handheld game consoles as well as Nintendo's Virtual Console. To date, the series has sold over 3 million units worldwide. Breath of Fire greatly influenced Capcom's Dead Rising series, borrowing the timed mission and save mechanic.

Breath of Fire takes place in an unnamed medieval world. In addition to ordinary humans, it is populated by various "clans" of anthropomorphic animals. The Dragon Clan—a race of humans who are able to transform into dragons—differ from the others in that their members appear (for the most part) to be human. The back-story of the game is summarized during its prologue: Thousands of years ago, a goddess named Myria (also known as "Tyr" and "Maria" in some English translations and "Miria" in Breath of Fire II) sowed discord amongst the Dragon Clan by offering to grant any wish. Feuding over the goddess' favor eventually split the Clan into two feuding sides, the Light Dragons and the Dark Dragons, who engaged in a war. Myria encouraged the fighting and watched the war escalate. Just as the world was on the brink of destruction, the "Goddess War" ended when a heroic Light Dragon imprisoned Myria and sealed her away using six keys. Each key has a unique magical property which affects the surrounding landscape; the Light Key is hidden in the port town of Auria, providing boundless prosperity for its residents. Alternatively, the Dark Key resides near the slums of Bleak, accounting for that town's perpetual darkness.

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