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Princess Crown Doujinshi and Comics

Princess Crown is an action role-playing game developed by Atlus and published by Sega that was released only in Japan. Originally released in 1997 for the Sega Saturn, it was ported to the PlayStation Portable in 2005. Using a two-dimensional side-scrolling perspective, gameplay focuses on a beat 'em up-style fighting system, incorporating role-playing elements. Set in the fantasy kingdom of Valendia, the player controls queen Gradriel De Valendia, as her wish to aid the people in person leads into a quest to prevent the resurrection of the demon lord Lalva. Additional character scenarios are unlocked by completing Gradriel's quest, with completion of all story routes leading to the true ending.

The game began development in 1995 at an unnamed company, with Capcom veteran George Kamitani as director. After the company went bankrupt the following year, the team were absorbed into Atlus' Osaka studio to complete development. Initially planned as a life simulation game similar to Princess Maker 2, it was redesigned as an action role-playing game to compete with similar titles on the PlayStation. While a commercial failure, it was positively reviewed, and later lauded for its art design. Princess Crown continued to influence Kamitani's career, leading to the founding of his company Vanillaware and the development of the spiritual successor Odin Sphere. A planned Dreamcast sequel was cancelled, but later revived by Vanillaware as Dragon's Crown.

Princess Crown opens with the warrior queen Elfaran De Valendia defeating an evil demon who sought royal blood to resurrect its master Lalva. Twenty-five years later, Elfaran's thirteen-year-old daughter Gradriel ascends to the throne. After hearing of problems across Valendia, she sneaks out of her castle to help her people in person. During her journey, she is confronted by multiple demons and runs into three other characters on her journey; the knight Edward Glowstar, the noble pirate Portgus, and the mischievous witch-in-training Proserpina. The demon attacks are being caused by Lalva, who—through humans controlled by a sentient grimoire—seeks to use both the magical crowns of Valendia and neighbouring kingdom Volga to break his seal. During one encounter, Edward dies protecting Gradriel. He is saved when Gradriel travels back in time to save him on advice from Heindel, a dragon who helps her in exchange for a magical jewel. After Volga's crown is stolen by the sorcerer Leon, the latest person possessed by the grimoire, Gradriel gathers her forces at Valendia's castle for a final stand. She defeats Leon, but seal is broken. Entering the demon world, Gradriel defeats Lalva and seals away the grimoire.

Following the completion of Gradriel's quest, three more scenarios are unlocked, following the characters Edward, Proserpina and Portgus. Edward's scenario shows his journey and fight with a corrupted dragon; Portgus' scenario reveals his actions surrounding Gradriel's aid during his quest to reclaim his name from an imposter; and Proserpina's scenario follows her antics around other events. It is later revealed that the corrupted dragon killed by Edward was one of four dragons created by the goddess Gaia a thousand years before to hold her power for when she could be resurrected; the other two dragons died during the wait, leaving Heindel the only survivor. Heindel used Gradriel, Edward and Portgus to reclaim the lost jewels. After completing all four scenarios, a fifth scenario is unlocked where Heindel, now possessing all the jewels but unwilling to die himself, forces Gradriel to kill him as humanity's representative. After Heindel's defeat, Gaia is resurrected and swears to protect the world. The final scenes show the people recounting Gradriel's story and the other characters continuing with their lives.

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