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Bloodrayne

Rayne, sometimes called Agent BloodRayne, is a fictional character in the BloodRayne series of video games. Created by Majesco Entertainment, she is the series' titular protagonist, appearing in both games and later extended media, such as comic books and films related to the series. She has also appeared in other formats, such as an MTV music video and the first entry in Playboy's "Gaming Grows Up" series of articles. In video games she is voiced by Laura Bailey in English, and Romi Park in Japanese. She was portrayed by Kristanna Loken in the first live action film, and by Natassia Malthe for its sequels.

Rayne is a bloodthirsty American Dhampir, born c.1915-1916. Her mother was raped by her vampire father, Kagan. Kagan later murdered her mother's entire family so that the only family member Rayne could turn to is him. This wasn't cruelty, but a policy for all of the dhampir he "created", possibly so that humans wouldn't revolt and use the vampire/dhampir weakness of the sun, holy items and water against them.

Circa 1932, she spent her teenage years trying to hunt down and kill her father, to avenge her family. Her search led her to Europe, where she murdered Vampires before being apprehended. She claimed that her victims had been vampires, but was disbelieved by the authorities, but quickly managed to escape from them and continue her hunt.

She was recruited into the mysterious Brimstone Society via an invitation. The Brimstone Society sent her on missions to eliminate supernatural threats to the world. One of these missions required her to use her vampiric powers against the Nazis, who were on the verge of using magical artifacts to bring the demon Beliar back to life. Rayne also learned of a plan to use demonic parasites called 'Daemites' against the enemies of the Nazis, after they had been tested on prisoners. The background to the story is influenced by the existence of various historically real Nazi occult groups such as the Thule society.

In 2005, Rayne appeared in Majesco's Infected as an unlockable character. When asked if she had a storyline of her own for the title, Majesco producer Dean Martinetti stated no, adding that the game's protagonist "just happens" to resemble the character.

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